I'm a game developer located in the Salt Lake City area. Currently, I work as an Associate Technical Animation Director for Epic Games. I received my degree in Game Art and Animation with a focus on technical art from Champlain College in Burlington, Vermont.
I aim to hone my animation, rigging and scripting skills through knowledge gained while working in the game industry as well as during my time abroad and at Champlain College.
I do my best to use a diverse outlook in order to push myself and my skills while contributing everything I can to the collaborative and competitive world of game development.
Have a question? Comment? Don't hesitate to contact me via LinkedIn or email!
Resume: LinkedIn / PDF / Word Document
Scripting Languages:
Python
PyQT
PyMel
MEL
Programs:
Maya
Unreal Engine 5 and 4
MotionBuilder
Zbrush
Photoshop
3D Coat
Specialties:
Custom rig creation (character, creature, environment, vehicle and object)
Python scripting for Autodesk Maya and MotionBuilder tool creation
Other Skills:
Hand-keyed character animation
Motion capture editing
Experienced in scrum development, JIRA and multiple revision control systems
Creating well distributed, animation-ready, low polygon models
Modeling for high to low poly workflow
UV layout and texturing skills
Ability to communicate well within a group environment, work under strict deadlines