Technical Animator

About

b. 1986, HK.

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I'm a game developer located in the Salt Lake City area. Currently, I work as an Associate Technical Animation Director for Epic Games. I received my degree in Game Art and Animation with a focus on technical art from Champlain College in Burlington, Vermont. 

I aim to hone my animation, rigging and scripting skills through knowledge gained while working in the game industry as well as during my time abroad and at Champlain College.

I do my best to use a diverse outlook in order to push myself and my skills while contributing everything I can to the collaborative and competitive world of game development.

Have a question? Comment? Don't hesitate to contact me via LinkedIn or email!

 

Resume: LinkedIn / PDF / Word Document

Scripting Languages:

  • Python

  • PyQT

  • PyMel 

  • MEL

Programs:

  • Maya

  • Unreal Engine 5 and 4

  • MotionBuilder

  • Zbrush

  • Photoshop

  • 3D Coat

Specialties:

  • Custom rig creation (character, creature, environment, vehicle and object)

  • Python scripting for Autodesk Maya and MotionBuilder tool creation

Other Skills:

  • Hand-keyed character animation

  • Motion capture editing

  • Experienced in scrum development, JIRA and multiple revision control systems

  • Creating well distributed, animation-ready, low polygon models

  • Modeling for high to low poly workflow

  • UV layout and texturing skills

  • Ability to communicate well within a group environment, work under strict deadlines